See An Enemy - WOW
See An Enemy - WOW
Part of a 12-week project, to build a deliverable piece for the World of WearableArt. Developed with Amanda Brayham.
See An Enemy
In the depths of the post-humanistic ocean, the sea flora have evolved into a predatory colony, shielded by a wall that aims to protect them from the polluted seas and predators through the power of illusion. See an Enemy peeks out from its abode, searching for its next meal, that will feed the queen who sits high above the main dwell.
Colourful and electric, it dances across the ocean in a mesmerising way; its beauty bewitching, sending many an ocean dweller to their death.